How I Learned to Love ‘the Bomb’

This post is a condensed version of a larger analysis of the utopian impulse centered upon the ludic object in DeLillo’s Underworld. The logic of ludic narratives is always a logic of climaxes. Nested within a basketball game (or, indeed, a basketball video-game) are scores of mini-buzzers, for shot clocks and quarter clocks and the […]

Making OOO Political

As I conclude my research for the summer, I find myself endlessly circling back to the issue of a politicization of object-oriented cultural analysis. The most powerful and primary tenets of object-oriented philosophy, its refusal of anthropocentrism and anthropomorphism, its embrace of objects as at once withdrawn and active, ever-concealed and ever-present, seem to exist […]

How to DOOO Things With the Video Game The World Ends With You

Fig. 1 A protoypical pin in The World Ends With You

This post is an excerpt from a larger analysis I am currently working on of the figure of the pin-ball in Square Enix’s 2007 video game┬áThe World Ends With You. This sample is a reflection of my vision of a possible network-based analysis of the object within contemporary text. As can be noticed (and as […]